F-Zero Retro Review (Sorta)F-Zero. This oft overlooked Nintendo franchise has quite a cult following among the video gaming community. There are so many people asking for a sequel, I'm surprised Nintendo hasn't gotten around to filling this request, seeing as the last game in the series was released back in 2004. But today we're going to look back at the series' humble beginnings on SNES with the original F-Zero.
To be completely honest, I've never been too much of a fan of the F-Zero series. I haven't played many of its games. The first one I tried was GP Legend via the 3DS Ambassador Program, and it really failed to hook me. It's not that it was bad; I just couldn't get into it.
Recently, I decided to download the SNES game on the Wii U Virtual Console for a paltry $.30. “Who knows?”, I thought, “Maybe I might find the SNES version more appealing.” So, that begs the question, after having some time with the game, did it change my opinion on F-Zero as a series? Short answer, n
Top Ten Things I'd Like to see in Wind Waker HDAbout a month ago, Nintendo held a Nintendo Direct dedicated to the Wii U. During this "mini E3", they announced several new games and the Wii U's Virtual Console to boot. Among those titles was one that got Nintendo fans particularly excited, while not exactly being new. That game is an HD remake of the GameCube classic, The Legend of Zelda: The Wind Waker.
How excited am I for this game? Pretty darn, if I may dare say so. It's not exactly my most anticipated Wii U title, but I'm still looking forward to sailing across the Great Sea once again. Wind Waker is my most favorite Zelda game of recent memory (i.e. since Majora's Mask). The visuals were absolutely gorgeous, with a visual flair that looks stunning to this day. The sailing mechanic, while understandably hated by some, captured the sense of adventure the series is known for by allowing you to explore a completely open world. It was like playing Treasure Island, but with prin
A Nintendo Gamer's Opinion on the PS4Aside from the odd game on the PC, the only systems I've ever played have been ones made by Nintendo. Ever since I've been a gamer, I've only owned Nintendo systems, starting way back in the late 90s with the GameBoy and N64. That's not to say I have anything against the other consoles. It's just that I don't own any of them.
That said, there have been times when I've considered buying a secondary console but have always been too cheap to do so. But whenever I do think about which other console I'd like to get, Sony's Playstation wins, hands down.
As such, yesterday, I decided I'd do something a little out of the ordinary and watch Sony's big hullabaloo for the Playstation 4. Now, I went into this press conference out of pure curiosity, just to see what Sony was cooking up. I had no plans to buy a PS4 at 4:59 p.m. Central Time. So, has Sony's recent press conference fully converted me to Playstationism? Has my opinion on the PS4 changed?
Fire Emblem: Awakening ReviewFire Emblem is one of my favorite Nintendo franchises. When I heard the series would be coming to the 3DS with Fire Emblem: Awakening, I was two parts excited and nervous. I was nervous because Nintendo had failed to localize the last Fire Emblem game, a remake of Monsho no Nazo on the DS. Imagine my relief, when, in the midst of E3 2012, Reggie Fils-Aime let slip that the game would be coming to North America after all. Now, eight months later, the game is finally available and, let me tell you, it was worth the wait.
This time around, we join Chrom, prince of Ylisse and leader of a band of wandering warriors called the Shepherds. Like the Monsho no Nazo remake, players get to customize their own unit to play Chrom's stalwart companion. Unfortunately, you aren't allowed to choose that unit's starting class as you could in that game. After joining forces with Chrom, things begin to get hectic. Undead soldiers drop from the sky and a maske
Ubisoft and the Rayman Legends Delay DebacleBy now, you've probably heard that Rayman Legends, the one-time Wii U exclusive, is being delayed until September so it can go multiplatform. You've probably read many a comment condemning the decision. You might be glad that it's coming to the other platforms. You might be angry that it's being delayed. You might be entirely indifferent to the matter. Regardless, you can't deny that delaying the Wii U version of Rayman Legends is a poor decision on Ubisoft's part. And I'm not saying that just because I'm a diehard Nintendo fan. It's a bad decision from a business standpoint and here's why.
Rayman Legends was set to launch on the 26th of February, exclusively to the Wii U. As you may know, the Wii U's library isn't exactly the most vivacious beast on the console market. Like every modern console, it's suffering from a post-launch drought. Since it's launch in November, it hasn't had any noticeable game releases. Rayman L